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You are here: Home / UX Articles / Designing for Augmented Reality: A Beginner’s Guide

Designing for Augmented Reality: A Beginner’s Guide

April 4, 2023 by Swathi Kirthyvasan

Augmented Reality (AR) has become increasingly popular in recent years, with applications in fields ranging from gaming and entertainment to education and healthcare. As more and more people become interested in creating AR experiences, it’s important to understand the principles of designing for AR. In this beginner’s guide, we will cover the basics of designing for AR, including the principles, tools, and considerations for creating successful AR experiences.

Getting Started with AR Design

Designing for AR is different from traditional design because it involves creating an immersive experience for the user. In AR, the virtual content is overlaid on top of the real world, so the design must take into account the user’s environment. When designing for AR, it’s important to consider the following principles:

User Experience (UX) Design

The key to designing for AR is to create a seamless and intuitive experience for the user. AR design should focus on providing value to the user, rather than just showcasing technology. UX design in AR involves creating an intuitive interface that makes it easy for users to interact with the virtual content.

Contextual Design

AR design must take into account the user’s environment. The design must be contextual, meaning it should be tailored to the user’s surroundings. For example, an AR design for a museum exhibit would look very different from an AR design for a city street.

Technical Considerations

AR design requires different technical considerations from traditional design. For example, AR experiences must be optimized for different devices and platforms. Designers must also consider the size and placement of virtual objects in the real world, lighting conditions and the user’s field of view.

Tools for AR Design

There are several tools available for designing AR experiences. Here are some of the most popular ones:

Unity

Unity is a popular game engine that can be used for AR design. It provides a wide range of tools for creating 3D models, animations, and interactive experiences.

Vuforia

Vuforia is an AR platform that provides tools for creating marker-based AR experiences. It allows designers to create virtual objects anchored to real-world objects, such as a print ad or a product package.

ARKit and ARCore

ARKit and ARCore are AR development frameworks built into iOS and Android devices. They provide tools for creating AR experiences that can be accessed directly from a mobile device.

Considerations for AR Design

When designing for AR, there are several considerations to keep in mind. Here are a few important ones:

User Safety

AR experiences must be designed with user safety in mind. This means that virtual objects should not obstruct the user’s view or create hazards in the real world.

Device Compatibility

AR experiences must be optimized for different devices and platforms. Designers must consider the limitations of each device, such as the processing power and camera quality.

Performance Optimization

AR experiences must be optimized for performance to ensure that they run smoothly on different devices. This involves minimizing the size of virtual objects and optimizing the code for efficient processing.

To Conclude

Designing for AR requires different skills and considerations than traditional design. AR designers must focus on creating immersive experiences tailored to the user’s environment. They must also consider technical limitations and performance optimization. With the right tools and principles, anyone can create successful AR experiences that delight and engage users.

Filed Under: UX Articles

About Swathi Kirthyvasan

Swathi is a Product UX Strategist and Content Writer currently digging deep into AI, Psychology and building useful Edtech products for students.

When not doing any of the above, she can be found in the middle of experimenting with multiple art styles and mediums to create vibrant, intricate artwork, teaching, mentoring and reading. She also dabbles with photography, is an amateur runner and loves her daily cup (or two) of herbal/green tea.

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